You are hereBlogs / mwgilicinski's blog / Unconference Notes: Open Source for Mobile Devices
Unconference Notes: Open Source for Mobile Devices

The following are the raw notes from the Unconference group: Open Source Mobile Device Software at MW2009 on April 16, 2009
We came up with a mantra: "Build for now, build fast since, build cheap"
Attendee's:
Marthe de Vet - Van Gogh Museum
Silvia Fantoni - Sorbonne University
Mark Gilicinski - MobileXpeditions
Randy Jackson - Jet Propulsion Laboratory
Dina Helal - Whitney
Jolien Schroyen - Hasselt University
Paul Clifford - Museum of London
Bob Konjin - Van Gogh Museum
Jonathan Denholtz - Cal. Academy of Sciences
Steven Gemmel - J Paul Getty Museum
Ebelien Pondaag - Fabrique Communications
Nancy Proctor - Smithsonian American Museum of Art
Allegra Burnette - MOMA
Beth Harris - MOMA
Christophe Rhin - Camineo
Major Questions -
1) Cooperation on developing open source solutions for mobile platforms
2) Current business model - how does it work?
3) Can collaboration work? Good examples?
4) How to solve Logistics of mobile - security (devices walking), production models, limitations?
5) What is the content/experience/audience for mobile?
6) Should we do a case study?
7) Metrics/case studies for the kind of content to study?
8) How to map the transition period - now where the museum gives/rents the device to the future?
Discussion about why folks may be reluctant to use own devices -
- history of no cell phones allowed in institutions
- don't have a download in advance paradigm in mind (as you do for a trip, etc.)
- expectation of added value that institution will provide
- traditional audio tour is typically small (though this seems highly dependent on the institution)
Feel like we are at a turning point, old models are becoming less relevant
Tension inside the museum staff of new experiences distracting from the artwork
Example talked about a school group project
Take away - need to target groups and want kinds of experiences they want
Is it possible to get content via a mobile device - see artwork from other institutions?
Noted that business model of sharing content is difficult, digital rights, etc.
Is there a way to have reciprocal sharing rights - perhaps with a group of museums?
Seems like opportunity there
Would be really efficient if museums used the same kind of systems to better repurpose content and the make connections
- takes time to get folks to learn - standardization will help
OMEKA(sp?) funded to look into the open source mobile issue
Is there a way to join forces to create a grant proposal??
Noted that Art Babble is great due to speed.
Take away - Needs to be simple and easy - deliver content to the patrons.
Kiosk is stable, mobile is evolving very quickly. Hard to develop something that will need a lot of investment and time.
Haven't defined an interface and architecture that can work for lots of museums - need different models for different institutions/goals.
Noted how wireless access can be a problem due to physical space issues (building structure, age, etc.)
Deliver a range of experiences - text, audio, video, etc.
Mobile platform is more difficult than a desktop due to lower performance specs of the processor, battery life, etc.
Take away - Ask first, what is the added value for the visitor - make sure the visitor concept is defined first.
Example - beware international data plans and the potential cost, need to have solutions that address the disparity of local vs. international visitors
Noted how things like Droople and others started out as proprietary, eventually open source will come along; perhaps this same multi year evolution will happen in the mobile space
Talked about content - make sure it is in standard web formats to future proof; digital mobile asset management
Discussion about Flash on mobile devices - on its availability on devices; its efficacy for mobile (is it too heavy?)
Flash has both code and compiled modes
Example discussed of using Google Earth as a platform to help deliver content
Discussion about whether a standard where everyone has the same experience - will that be good?
Noted how audio has been effectively standardized across institutions.
Antenna Audio experience was that everyone liked 95% of the functionality, but invariably everyone also wanted a tweak or something special added.
Asked about previous standard efforts - one was Pachyderm - but now it is falling off
The more multimedia content you have, the faster it is aging and become old
Suggested we should "build for now, build fast since, build cheap" things are changing so quickly
Noted that model is similar to social media - built fast, cheap, and making it quick
Q about security - London Museum has 16 PSP's that goes out into the galleries - not as much of a problem with education groups, real problem is families
They have service for Flip videos and to burn to a DVD or thumb drive
Trying to do location work within London
What about credit cards? What about multiplicity of solutions - credit cards, swipes, etc.
Noted some companies provide RFID systems
Example of the Canada Parks - no devices were stolen or broken, but the parks are remote
Wondered if whether the problem of theft isn't as big as we would think
Noted how iPod Touch is more desirable than Antenna Audio, however
Noted that swiping cards has privacy issues, taking ID's is a potential solution
Talked about battery life as an issue
One view is that iPod touches are cheaper than renting audio devices due to high costs
Content
The audio tour model was noted how everyone wants to walk away before the audio is done
Question - how long should the content last - two minutes is way too long
Audio tours are all made the same way - lots of focus on just one thing at a time
Notion of layers brought up - can layers help fix the audio problem
Van Gogh Museum is doing research into how much audio folks listen. Start listening to everything and then gradually less as they go on, except for pieces they like.
Noted both security and limited availability, depth but openness
Notion of content being like stepping into an ocean - can go shallow or deep
Nancy noted "soundtrack" option - multiple layers; have ability to get into other content, tweets, emails, links
Starting and stopping needs to be easy; pausing is important
Question about devices and which ones to target
Demo at Van Gogh and Whitney is skewing younger, more likely to come with their own device
Whitney found people are not averse to using their own device
Pompideau (sp) found that 60% of attendee's looked for multimedia, seniors were very satisfied
Question about outside applications
Van Gogh created an audio tour in a city to compliment a Max Beckman show
How to translate online to the facility, or to use mobile outside the facility?
Nancy developed some content for podcast to help outreach for outside the facility.
Questions about how people use the mobile content - discussion about surveys
Questions for the breakout session on Friday:
- Who is our audience?
- What is the value of the mobile (like 5 years ago, do i need a website)?
- What is mobile? Inside, outside?
Overall, an excellent discussion!!

Post new comment