Archivage des Ambiances de Jeu Grace a la Realite Virtuelle pour la Conservation du Patrimoine Culturel Lie aux Jeux Video

Publication Type  Conference Paper
Year of Publication  2005
Authors  Esposito, Nicolas
Conference Name  Digital Culture and Heritage. Proceedings of ICHIM05.Paris
Publisher  Archives & Museum Informatics Europe (AMIE)
Conference Location  Paris, France
Keywords  ichim; ichim05; Katmospheres; video game; preservation of the cultural; heritage; virtual reality; archiving.
Abstract  

The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we play (game atmosphere) is one of our strongest memories. This article describes: 1. an investigation-based method to record game atmospheres, 2. the four atmospheres we are archiving (one bedroom, one living room, and two game room atmospheres), 3. the interactions allowed in these virtual environments, and 4. some technical points about how to access these atmospheres (on the Web or thanks to a virtual reality system).

URL  http://www.archimuse.com/publishing/ichim05/Esposito.pdf

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